YOM is building on Avalanche . The decentralized cloud gaming network now has its home, and the choice came with serious infrastructure already in place. Sub-second finality, sovereign L1 on the roadmap and a foundation grant backing the vision.
YOM ? Avalanche
— YOM (@YOM_Official) May 26, 2026
In case you missed it YOM is building on @avax .
Our decentralized cloud gaming network now has a home.
Sub-second finality. A sovereign L1 on the roadmap. And a Foundation grant backing the vision.
1000+ nodes. 40+ publishers. $0.05/session.
This is what… pic.twitter.com/oeswHMpg8x
The numbers behind YOM’s existing network are real: 1000+ nodes, 40+ publishers, and sessions priced at $0.05. That combination makes the Avalanche announcement more than a chain selection. It’s the foundation for cloud gaming done differently.
Why Avalanche Was the Right Pick
Cloud gaming infrastructure needs two things that most chains don’t deliver together. Speed for real-time streaming coordination, and economics that work at session-level pricing.
Avalanche’s sub-second finality solves the speed problem. The network’s fee structure makes $0.05 sessions actually viable, which matters when you’re competing against centralized services that subsidize losses for years.
The sovereign L1 on the roadmap is the more interesting piece. A dedicated chain for YOM means the gaming infrastructure gets its own economic environment rather than competing with every other application on a shared L1. That separation matters when you’re routing GPU compute and managing micropayments at scale.
What the Numbers Actually Mean
1000+ nodes means YOM has real distributed infrastructure. Cloud gaming dies on latency, and latency dies on geographic distance.
A thousand nodes spread globally puts compute closer to players than centralized GPU farms ever can. 40+ publishers means the supply side is already moving. Games are being uploaded. Studios are committing.
$0.05 per session is the part that breaks the comparison with legacy cloud gaming. NVIDIA GeForce Now and Xbox Cloud Gaming run subscription models that hide the actual per-session cost.
YOM’s pricing is transparent and significantly lower because the infrastructure isn’t owned by one company subsidizing GPU costs out of broader revenue.
What This Says About Cloud Gaming’s Future
YOM’s pitch is direct. They fixed cloud gaming. Gamers run the network. Goodbye Steam, PlayStation, and Xbox. That framing is more than marketing. It’s a bet that the centralized gatekeeping model is reaching its limits, and a decentralized alternative can actually deliver better economics and broader access.
The Avalanche Foundation grant backing YOM signals that Avalanche sees gaming infrastructure as a real category worth supporting at the foundation level. Combined with the sovereign L1 roadmap, the partnership is built for long-term scale rather than a one-off integration.
Conclusion
YOM is building on Avalanche with sub-second finality, a sovereign L1 on the way, and a Foundation grant backing the work. The network is already running 1000+ nodes and serving 40+ publishers at $0.05 per session.
Cloud gaming on the right infrastructure looks different from the centralized models we’ve seen for years. YOM is betting that gamers running the network produce a better outcome than subscription gatekeepers, and Avalanche is the chain making that bet possible.